Ti Chang is the Co-Founder and VP of Design of CRAVE, a San Francisco-based company specializing in discreet and beautifully designed luxury sex toys. The DUET, Ti’s first design at CRAVE, debuted through a crowd-funding project, which ultimately secured over $100K from over 900 donors and become the world's first crowdfunded sex toy. Since then, Ti has continued to lead the concept and design for the company’s full line of products, including its celebrated foreplay jewelry.
Erika Hall is the author of Just Enough Research. In 2001, she co-founded Mule Design Studio in San Francisco where she is the Director of Strategy. Erika speaks and writes frequently about cross-disciplinary collaboration and the importance of natural language in user interfaces. In her spare time, she battles empty corporate jargon at Unsuck It.
George Arriola is an entrepreneur, craftsman, product guy, (a)rchitect, type designer, nerd, otaku, sous chef, and epiphany engineer. He is currently founder and CEO at a skunk_works product design boutique known as Minimalisms, and is a Founder, President & Chief Product Officer at Monohm Inc. Monohm exists to create New Necessities™ crafted on core values: heirloom, connection, control, ecosystem - Heirloom Electronics™. Previously, as Founder / CXO at zeroº (zero360, inc.) a stealth wearable hardware and platform company.
As General Manager of IBM Design, Phil Gilbert sets the strategy for and leads the transformation of product design at IBM. His team is focused on three things: recruiting & retaining top designers, scaling the consistent practice of great design across IBM, and simplifying access to IBM’s broad portfolio of capabilities. Previously, Phil led the Business Process Management segment for IBM, where he drove the simplification of its portfolio and the ease-of-use of its products.
Ben Fry is Founder and Principal of Fathom Information Design, a design and software consultancy located in Boston. He holds a Ph.D. in Aesthetics and Computation from MIT. Fry has authored and co-authored multiple books on data visualization and develops "Processing" -- the programming environment he co-created with artist Casey Reas used by designers and developers all over the world. Fast Company includes Ben on its lists of “The 50 Most Influential Designers in America” and “The Most Creative People in Business 1000.”
Eddie Opara studied graphic design at the London College of Printing and Yale University, where he received his MFA in 1997. He began his career as a designer at ATG and Imaginary Forces and worked as an art director at 2x4 before establishing his own studio, The Map Office, in 2005. Opara and The Map Office team joined Pentagram’s New York office in 2010. Opara is a multi-faceted designer whose work encompasses strategy, design and technology.
Anab Jain is a designer, filmmaker, founder and director of the London-and-India-based design studio Superflux, which runs in partnership with Jon Ardern. The studio consistently produces inventive and critical work exploring the limits of emerging technologies and their implications on society and culture.
Pioneering gamer Kevin Slavin takes the PopTech audience on a colorful tour of the history of luck in America, games of chance, gambling and mathematical formulas.
“That’s amazing, the idea that anything that seems to be built out of chance or instinct or luck can yield to a computational assault.”
As an entrepreneur, Slavin has successfully integrated digital media, game development, technology and design.
He is a pioneer in rethinking game design and development around new technologies (like GPS) and new platforms (like Facebook).
Tom Darden is the Executive Director of the Make It Right Foundation, an organization founded by actor Brad Pitt to build 150 green, high design homes in New Orleans’ Lower Ninth Ward, a neighborhood devastated by Hurricane Katrina. Darden said he wants to take what has been a local conversation about green construction to the national level.
Designer Orlagh O’Brien gave a simple emotion-specific quiz to a group of 250 people. Asking respondents to describe five emotions – anger, joy, fear, sadness, and love – in drawings, colors, and words, O’Brien ended up with a set of media she used to create Emotionally}Vague, an online graphic interpretation of the project’s results.
Way to hold your own, Em!
|The Colbert Report||Mon - Thurs 11:30pm / 10:30c|
Emily Pilloton wants to create things that aren't just well designed, but have a positive social impact.
Oh, did we mention the airstream trailer-slash-design gallery?
Sculptor Reuben Margolin works in the medium of motion. As a child, he started playing with stilts and was enamored with math. After going in a few different directions in school, he set out with a typewriter strapped to the back of a motorcycle to write poetry as he traveled across the country.